I am an illustrator / concept artist skilled in both digital as well as traditional art media.
My earliest work was illustrating a fanzine in the mid to late 80's, specifically for the James Bond International Fan Club and archive. Much to my surprise, my work there garnered me a following among Bondphiles all over the world, a fact I did not discover until the dawn of social media.
I have ten years in the gaming industry. Five of those years were at Interplay productions from 1993 - 1997, and five at New World Computing where I was the Chief Concept Artist and designed the look of Heroes of Might and Magic III and IV.
I have also illustrated three children's books: an adaptation of O. Henry's "The Ransom of Red Chief," and two Native American stories, "Glooscap Makes the Seasons" and "Iktomi Takes to the Sky." All published by Benchmark Education.
Most recently, I have been doing concept art for the motion picture and television industries. My main client being Creature Effects Inc. where I provided concept art for "Independence Day 2," "Sausage Party," "Z Nation" and "Walk the Prank," among many other films and tv shows.
Now, I am looking to get back into doing concept art for games, because having explored so many different artistic landscapes, I find what I miss most is being part of a full-time dynamic team creating fantastic worlds where anything can happen. I hope you will enjoy having a look at my wor. Please feel free to give any feedback you care to.
Creating 2-D art ( characters, creatures, environments, priority maps, etc. ) , and animation for computer games. Titles include "Star Trek: Judgement Rites," Star Trek: Starfleet Academy," and "Fallout."
Designing characters, creatures, environments, props and the overall look of the "Heroes of Might and Magic" game series. I also created digital art assets, menu screens, icons, etc. used within the games themselves.
Designing creatures, masks, costumes, props etc., for motion pictures and television shows.